![]() It’s almost like if someone didn’t make a first person shooter for ten years. I guess Symphony of the Night was ’97, so like, no entries in the genre in like 15 years. “I really think that Super Metroid is the pinnacle of 2d game design,” says Donald, “So that came out in 1994, and other than the two entries on the handhelds, there are no games in that genre. By taking Metroid’s now-classic formula and superimposing it with a different story and impressive graphics, they created a game to make Metroid fans salivate. ![]() Citing examples of poorly mapped-out sequels like The Matrix trilogy, Donald believes that if you don’t plan to make a sequel, you shouldn’t make one.Ĭhair’s Shadow Complex was hugely well received by critics and gamers alike. We know how the God King’s castle got built and who built it and the level of technology they had to even build something like that.” He explains that in his opinion, this is necessary. Even though it may not all be clear right now, when asked if they know the whole Infinity Blade story Donald insists, “Yeah, we have it all mapped out. This promise of more story revealing itself in future updates is tempting, but don’t expect a Shadow Complex level of intricacy. ![]() I actually think Infinity Blade has one of our coolest stories but you’re just seeing the very, very, very tip of the iceberg and with the new update, and with things we’re starting to reveal, we have a very interesting universe that we want to explore and tell stories in and we have a lot more planned.” “We’re just telling the story in a different way.” Donald says, “In any IP we release, while we love making fun games, we also care a lot about our universes, and we want to tell really cool stories. We asked whether or not this desire to appeal to a larger audience was a contributor to the toned-down story.
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